Unity 4.x Game AI Programming with code file
Link Ebook: http://1drv.ms/1Sr9hib
Link Script: http://1drv.ms/1Dhr3xC
Chapter 1: Introduction to AI 
Artificial Intelligence (AI)
AI in games
AI techniques
Finite State Machines (FSM)
Random and probability in AI
The sensor system
Polling
The messaging system
Flocking, swarming, and herding
Path following and steering
A* pathfinding
A navigation mesh
The behavior trees
Locomotion
Dijkstra's algorithm

Chapter 2: Finite State Machines 
Chapter 3: Random and Probability 
Chapter 4: Implementing Sensors 



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